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Elisabeth Holl

Elisabeth Holl

Doctoral researcher

Faculty or Centre Faculty of Humanities, Education and Social Sciences
Department Department of Behavioural and Cognitive Sciences
Postal Address Université du Luxembourg
Maison des Sciences Humaines
11, Porte des Sciences
L-4366 Esch-sur-Alzette
Campus Office MSH, E04 45-010
Email
Telephone (+352) 46 66 44 4963
Fax (+352) 46 66 44 34963

Elisabeth Holl joined the Institute for Health and Behavior within the Department of Behavioural and Cognitive Sciences as a PhD student under the supervision of Dr. André Melzer. She works in the research group Health Promotion and Aggression Prevention led by Prof. Georges Steffgen.

She completed her Bachelor’s degree in Psychology at the University of Cologne and her Master’s degree in Media and Instructional Psychology at the University of Technology in Chemnitz. Her Master’s thesis dealt with the psychophysiological measuring of reactions in the real and virtual world.

In her doctoral project, she investigates the connection between real and virtual world behavior focusing on human interaction, with a special emphasis on empathy and morality in video games.

Among other fields, her research interests are the effects of and within video games (e.g., stereotypes, aggression, [anti]social behavior) as well as immersion and (breaks in) presence.

Last updated on: Thursday, 25 June 2020

Holl_CV_2020.pdf 582.89 kB



Last updated on: 25 Jun 2020

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2021

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See detailMoral Judgment in Video Games: Effects of Medium, Moral Intuitions and Media-Based Empathy
Grohmann, Lara; Holl, Elisabeth; Melzer, André

Scientific Conference (2021, September)

See detailAnalgesic effects of interacting with a VR game and associated psychophysiological responses
Holl, Elisabeth; Rischer, Katharina Miriam

Scientific Conference (2021, June)

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See detailVirtual reality gaming for pain distraction - Investigation of attentional and psychophysiological effects
Holl, Elisabeth; Rischer, Katharina Miriam; Battistutta, Layla; Barcatta, Katharina

Scientific Conference (2021, May)

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See detailMotivation to Play Scale (MOPS): Measuring Gaming Motivation With a Comprehensive Instrument
Holl, Elisabeth; Wagener, Gary Lee; Melzer, André

Scientific Conference (2021, May)

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See detailAn Integrative Model of Moral Processing for the Video Game Medium
Melzer, André; Holl, Elisabeth

Scientific Conference (2021, September)

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See detailInvestigating the role of individual differences in the hypoalgesic response to a virtual reality game: An exploratory analysis
Rischer, Katharina Miriam; Barcatta, Katharina; Battistutta, Layla; Holl, Elisabeth

Scientific Conference (2021, March)

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2020

See detailVirtuelle Realität, das Spiel der Zukunft
Holl, Elisabeth

in Amann, Wilhelm; Sieburg, Heinz (Eds.) Spiel-Werke: Perspektiven auf literarische Spiele und Games (2020)

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See detailUnderstanding Moral Decision-Making in Video Games: A Focus Group Study
Holl, Elisabeth; Bernard, Steve; Melzer, André

Scientific Conference (2020, May)

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See detailMoral decision-making in video games: A focus group study on player perceptions
Holl, Elisabeth; Bernard, Steve; Melzer, André

in Human Behavior and Emerging Technologies (2020)

See detailCorona and the Media
Holl, Elisabeth; Hale, Miriam-Linnea; Melzer, André

in Mein, Georg; Pause, Johannes (Eds.) Self and Society in the Corona Crisis (2020)

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See detailPlay the Pain Away: Pain Regulation and Attention in Virtual Reality
Holl, Elisabeth; Rischer, Katharina Miriam; Battistutta, Layla; Barcatta, Katharina

Scientific Conference (2020, May)

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See detailPlayers' moral decisions in virtual worlds: Morality in video games
Melzer, André; Holl, Elisabeth

Book published by Oxford University Press (2020)

See detailMediennutzung in den Zeiten von Pandemie und Lockdown
Melzer, André; Holl, Elisabeth; Hale, Miriam-Linnea

in Benoy, Charles (Ed.) COVID-19 - Ein Virus nimmt Einfluss auf unsere Psyche. Einschätzungen und Maßnahmen aus psychologischer Perspektive (2020)

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2019

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See detailRise of the machines - Moral decisions in Detroit: Become Human
Holl, Elisabeth

Scientific Conference (2019, May)

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See detail“It felt wrong to me to play that way” Understanding moral decision-making in video games through focus group discussions
Holl, Elisabeth; Bernard, Steve; Melzer, André

in Nebel, Steve; Pietschmann, Daniel; Schneider, Sascha; Koban, Kevin; Beege, Maik; Skulmowski, Alexander; Ohler, Peter; Rey, Günter Daniel (Eds.) Proceedings of the Media Psychology Division (2019, September 05)

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See detailWho’s afraid of Donkey Kong? Testing the Stereotype Threat Effect in Video Gaming
Holl, Elisabeth; Wagener, Gary L.; Melzer, André

Scientific Conference (2019, May)

See detailMale vs female gamers: Testing the stereotype threat effect in video gaming
Holl, Elisabeth; Wagener, Gary Lee; Melzer, André

Scientific Conference (2019, September 17)

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2018

See detailIdentifying the Cognitive Mechanism Behind Breaks in Presence using Measures of Attention
Holl, Elisabeth; Huber, Kerstin; Liebold, Benny; Pietschmann, Daniel

Scientific Conference (2018, May 28)

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2017

See detailA Modified Secondary Task Reaction Time Paradigm for Research on Breaks in Presence
Huber, Kerstin; Holl, Elisabeth; Liebold, Benny; Pietschmann, Daniel; Wolfrum, Katharina

Scientific Conference (2017, May 28)

See detailWe are slowly getting there: Towards Continuous Assessment of Presence in Virtual Environments
Liebold, Benny; Pietschmann, Daniel; Huber, Kerstin; Holl, Elisabeth; Brill, Michael

Scientific Conference (2017, September 07)

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